LA 590 2008

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Contents

Description

4th year digital urban seminar at North Dakota State University

Blog

Check out the collaborativelandscape weblog

Calendar

Click below for a one page printable pdf of the schedule.

Bibliography

Urbanism

  • Edited Collections (required):

Waldheim, Charles, ed. The Landscape Urbanism Reader. New York: Princeton Architectural Press 2006.

  • Selected readings

From The Sage Companion to the City. London: SAGE Publications, 2008 (on course reserve):

Ch 1: Kong, Lily. "Power and Prestige." In The Sage Companion to the City, edited by Tim Hall, Phil Hubbard and John R. Short, 13-27. London: SAGE Publications, 2008.

Ch 3: Chant, Colin. "Science and Technology." In The Sage Companion to the City, edited by Tim Hall, Phil Hubbard and John R. Short, 47-66. London: SAGE Publications, 2008.

Ch 7: Kim, Yeong-Hyun. "Global and Local." In The Sage Companion to the City, edited by Tim Hall, Phil Hubbard and John R. Short, 123-37. London: SAGE Publications, 2008.

Ch 8: Pratt, Andy C. "Innovation and Creativity." In The Sage Companion to the City, edited by Tim Hall, Phil Hubbard and John R. Short, 138-53. London: SAGE Publications, 2008.

Ch 13: Smith, Mick, and Joyce Davidson. "Civility and Etiquette." In The Sage Companion to the City, edited by Tim Hall, Phil Hubbard and John R. Short, 231-49. London: SAGE Publications, 2008.

Ch 16: McNeill, Dan. "Politics and Policy." In The Sage Companion to the City, edited by Tim Hall, Phil Hubbard and John R. Short, 285-300. London: SAGE Publications, 2008.

Ch 17: Latham, Alan, and Derek McCormack. "Speed and Slowness." In The Sage Companion to the City, edited by Tim Hall, Phil Hubbard and John R. Short, 301-17. London: SAGE Publications, 2008.

Ch 18: Miles, Malcolm. "Planning and Conflict." In The Sage Companion to the City, edited by Tim Hall, Phil Hubbard and John R. Short, 318-33. London: SAGE Publications, 2008.


Loukaitou-Sideris, Anastasia, Evelyn Blumenberg, and Renia Ehrenfeucht. "Sidewalk Democracy: Municipalities and the Regulation of Public Space." In Regulating Place: Standards and the Shaping of Urban America, edited by Eran Ben-Joseph and Terry S. Szold. New York: Routledge, 2004.

Crawford, Margaret. "Performing the City: Reflections on the Urban Vernacular." In Everyday Urbanism, edited by John Chase, Margaret Crawford and John Kaliski, p19-21. New York: Monacelli Press, 1999.

Schipper, Lee. "Life-Styles and the Environment: The Case of Energy." In Technological Trajectories and the Human Environment, edited by Jesse Ausubel and H. Dale Langford, 89-109. Washington, D.C.: National Academy Press, 1997.

Digital Media

Al-Kodmany, Kheir. "Visualization Tools and Methods in Community Planning: From Freehand Sketches to Virtual Reality." Journal of Planning Literature 17, no. 2 (2002): 189-211.


Lane, Giles. "Urban Tapestries: Wireless Networking, Public Authoring and Social Knowledge." Personal and Ubiquitous Computing 7, no. 3 - 4 (2003): 169-75.

Mitchell, W. J. T. "There Are No Visual Media." Journal of Visual Culture 4, no. 2 (2005): 257-66.

Murray, Susan. "Digital Images, Photo-Sharing, and Our Shifting Notions of Everyday Aesthetics." Journal of Visual Culture 7, no. 2 (2008): 147-63.

Negroponte, Nicholas. Being Digital. 1-36 & 163-171. 1st ed. New York: Knopf, 1995.

Zhao, Shanyang. ""Being There" And the Role of Presence Technology." In Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments, edited by G. Riva, F. Davide and W. A. Ijsselsteijn, 137-46. Amsterdam; Washington, D.C.; Tokyo: IOS Press ; Ohmsha, 2003.

Visual Culture

From Evans, Jessica, and Stuart Hall, eds. Visual Culture: The Reader. London: Sage Publications, 1999 (on course reserve):

Ch 2: Barthes, Roland. "Rhetoric of the Image." In Visual Culture: The Reader, edited by Jessica Evans and Stuart Hall, 33-40. London: Sage Publications, 1999.

Ch 3: Burgin, Victor. "Art, Common Sense and Photography." In Visual Culture: The Reader, edited by Jessica Evans and Stuart Hall, 41-50. London: Sage Publications, 1999.

Ch 5: Foucault, Michel. "Panopticism." In Visual Culture: The Reader, edited by Jessica Evans and Stuart Hall, 61-71. London: Sage Publications, 1999.

Ch 6: Benjamin, Walter. "The Work of Art in the Age of Mechanical Reproduction." In Visual Culture: The Reader, edited by Jessica Evans and Stuart Hall, 72-79. London: Sage Publications, 1999.


Rutsky, Randy. "Pop-up Theory: Distraction and Consumption in the Age of Meta-Information." Journal of Visual Culture 1, no. 3 (2002): 279-94.

Smith, Marquard. "Visual Culture, Everyday Life, Difference, and Visual Literacy." In Visual Culture Studies: Interviews with Key Thinkers, edited by Marquard Smith, 17-32. London: SAGE Publications, 2008. (see Mark for reading)

Ward, Janet. "Berlin, the Virtual Global City." Journal of Visual Culture 3, no. 2 (2004): 239-56.

Weekly reading discussion order

Please put your name beside the date to pick your time/reading by clicking 'edit' beside the date that you would like to lead the discussion. Add the 2nd reading you will be selecting below the Landscape Urbanism Reader chapter.

Week 3

Sep 8 - Beek

James Corner
Terra Fluxus

Ch 16: McNeill, Dan. "Politics and Policy." In The Sage Companion to the City, edited by Tim Hall, Phil Hubbard and John R. Short, 285-300. London: SAGE Publications, 2008.

Sep 10 - Jim

Charles Waldheim
Landscape as Urbanism

Kahn, Andrea. "Defining Urban Sites." In Site Matters: Design Concepts, Histories, and Strategies, edited by Carol J. Burns and Andrea Kahn, 281-96. New York: Routledge, 2004

Week 4

Sep 15 - Pleiss

Grahame Shane
The Emergence of Landscape Urbanism

Ch 7: Sontag, Susan. "The Image-World." In Visual Culture: The Reader, edited by Jessica Evans and Stuart Hall, 80-94. London: Sage Publications, 1999.

Sep -Grimes 17

Richard Weller
An Art of Instrumentality: Thinking Through Landscape Urbanism

Bishop, Ian D., and Eckart Lange. "Presentation Style and Technology." In Visualization in Landscape and Environmental Planning: Technology and Applications, edited by Ian D. Bishop and Eckart Lange, 68-77. London: Taylor & Frances, 2005.

Week 5

Sep 22

Christophe Girot
Vision in Motion: Representing Landscape in Time

Week 6

No classes

Week 7

Oct 6 McKinney

Julia Czerniak
Looking Back at Landscape Urbanism: Speculations on Site

Rutsky, Randy. "Pop-up Theory: Distraction and Consumption in the Age of Meta-Information." Journal of Visual Culture 1, no. 3 (2002): 279-94.

Oct 8

Jamie Barrows

Linda Pollak
Constructed Ground: Questions of Scale

Urbanism: Chapter 7: Kim, Yeong-Hyun. "Global and Local."

Week 8

=== Oct 13 ===KAVAN DONOHUE

Kelly Shannon
From Theory to Resistance: Landscape Urbanism in Europe

Oct 15 Brent Dusek

Ch 18: Miles, Malcolm. "Planning and Conflict." In The Sage Companion to the City, edited by Tim Hall, Phil Hubbard and John R. Short, 318-33. London: SAGE Publications, 2008.

Week 9

Oct 20

Charisse Narragon

Jacqueline Tatom
Urban Highways and the Reluctant Public Realm

Ch 8: Pratt, Andy C. "Innovation and Creativity." In The Sage Companion to the City, edited by Tim Hall, Phil Hubbard and John R. Short, 138-53. London: SAGE Publications, 2008.

Oct 22

Emily Wangstad

Alan Berger
Drosscape

Ch 13: Smith, Mick, and Joyce Davidson. "Civility and Etiquette." In The Sage Companion to the City, edited by Tim Hall, Phil Hubbard and John R. Short, 231-49. London: SAGE Publications, 2008.

Week 10

Oct 27

chidozie Ehiemere

Clare Lyster
Landscape of Exchange: Re-articulating Site

Oct 29 - Kyle Slivnik

Pierre Belanger
Synthetic Surfaces


Research paper/poster info & guidelines

The abstract is to be 200-300 word in length. Information regarding academic abstracts can be found at the following link - Academic Abstract Overview.

You are to use the MLA style for formatting and references: MLA Style Guidelines

For those choosing a poster over a paper, a google image search will provide many examples of these:

academic poster examples

Here are some guidelines for academic posters

Groups & Research Paper/Project Topic

Jim/Kavan/Michael
Spacial design in video games.
Charisse/Emily
Suburban sprawl reversing to more population within the city, how landscapes change from suburbia to inner city
chidozie;Power and control in the city
The effects of spatial organization on power and control.

Abstracts

Name

Paper/Poster title
Abstract text

Emily: Face of Suburbia

Suburbia is often defined as the worst movement of people from inner city areas to the outskirts of town. Until recently this was the normal life for many Americans to live in a shoe box neighborhood dependent on motor vehicles. In the last year and now more than ever, because of the poor economy, people are moving closer to the heart of the city. Suburb wasn’t even a word in our mouths until the 19th century and seems to be in every conversation considering the growth of cities and towns as well as zoning discussions.

A city and town consist of many elements brought together to become one community. It is the comradery of the people that becomes the description of the area. An inner city with all the bustle and noise has a tendency to have more character and become a place of interest to others who do not live in the area. How can this be so with all of the suburbs thriving?

Typically a downtown center has all of the accommodations for a generally good life. Many necessities are found in this center including landscaping in areas including parks and pavilion areas. How the landscape changes though once you leave this downtown for all of suburbia is filled with fenced backyards or parks with a swing set. Americans have moved away from the togetherness and unity of a city or town center. However, when moving back into the city how will the cities and towns change and where will the influences generate?


Charisse Narragon - Landscape Integration of Suburbia

The issue of landscapes in suburbia versus landscapes in the inner city is a complex one. The issue revolves around how people use those landscapes in the context they are located in. Landscapes in the inner city tend to be integrated into the context of the city they are located in and used by the people who live in the vicinity. In contrast, landscapes in suburbia tend to be separate elements almost added as an after thought as an individual additive to the suburb.

After WWII, the American dream of owning a home and having a family facilitated the move to suburbia with large lots and a park added to every cul-de-sac. The design of suburbia was not an integrated one because it is made up of puzzle pieces fitted together over an existing landscape. Now people are once again moving back into the city, into the integrated landscape, and experiencing the difference between the two. The question now is how to bring that integration into the existing landscapes in the suburbs to give them the integrated feel of the city. People are once again looking for that neighborhood feel with everything they need at their fingertips and bringing that inner city integration of landscapes into the suburbs will do that.


Jim - Environmental Artists(virtual world) v Landscape Architects(real world)

Modern day video games are becoming more and more complex as the advancement in technology has allowed, but as video games improve, so must the design of the spaces within the game. Virtual spaces must look, sound and feel believable as a “real” space and this task is given to an Environmental Artist. Good and bad space inside a video game is similar to good and bad space in the real world therefore the design processes of an Environmental Artist and a Landscape Architect are in many ways identical. The video game “Assassin's Creed” was used as the medium to explore this virtual space and through the main character we were able to use virtual spaces in a way they would be used in real life. This study shows that successful spacial design requires the same processes and modes of thought in the real and virtual world, and that methods used can be applied in the other. This is evidence to support the idea that space designed on the computer in the virtual world can ultimately yield a successful space in the real world.

Kyle Slivnik

Urban Sprawl..

With the spread of urban sprawl, oftentimes destinations are found on the periphery of the urban environment. Eventually, the gaps are filled but sometimes the distance from one place to the next seems much further than it actually is. West Acres in Fargo seems to be much farther away from the city's downtown than what can be said of Crossroads Center in St. Cloud, Minnesota. I believe this perception exists due to the surrounding context of each mall. While distances are relatively similar, Crossroads Center is located near smaller scale housing and is on a major thoroughfare that leads to St. Cloud's downtown. The goal of this study is to identify factors that create a disconnect from one place from the next. Visits to the site and surrounding areas provided a very different feel from studying topographical maps and other textual research. Multiple visits at different times of day and of the week provided different information that has created different results. It has been determined that due to direct access from one area to the next, St. Cloud has a more direct relationship between its downtown and major shopping center. Fargo has laid out its development in a way that requires multiple turns and increased wait times due to traffic signals. By noting these results, the impact on ways developments are laid out spatially, we can better design the future development of our cities, while maximizing the use of our landscapes.

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